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About the startup
Ship a paid iOS app in days, not weeks. Spaceport generates a production-ready SwiftUI Xcode project with the boring-but-essential parts of a paid iOS app already wired up: RevenueCat subscriptions, onboarding, sign-in, analytics, and a built-in AI assistant. You configure it in a short web wizard, click generate, and download a project that builds and runs, so you spend your weekend on the idea, not the plumbing. The problem it solves Everyone who has shipped a paid app knows the pattern: the feature takes a few days, then a week disappears into subscription wiring. StoreKit edge cases. RevenueCat setup. App Store Connect product IDs that have to match exactly. Onboarding. Sign-in. Restore purchases. Paywall states. None of it is the app you set out to build, and none of it is optional before you can charge a dollar. Spaceport removes that tax: answer a few questions, click generate, and the scaffolding is done, correctly, on the first build. Worldwide pricing: charge the right number in every market The part most starter kits skip. Most indie apps price in US dollars, ship to the US, and leave money and downloads on the table everywhere else. $9.99 is a rounding error in Zurich and a real decision in Mumbai. You set one base US price. Spaceport creates the subscription products in App Store Connect, prices them across App Store markets, and connects them to RevenueCat (entitlement, offering, packages) — no tier-by-tier clicking, no copy-pasting product IDs. Then you pick a pricing mode: - Equal worldwide (default): 100% of your US price everywhere, via Apple's auto-conversion. Simplest; ignores ability to pay. - Western premium: full price in tier-1 markets (US, EU, UK, Australia, Japan, Korea), discounts ramping to ~50% in markets like India and Brazil. - Netflix-style: modeled on Netflix's 2025 Standard-plan ratios. Some markets pay more than the US (Switzerland ~150%, Denmark ~105%), most Western markets land within ±10%, emerging markets discount steeply (~35% India/Brazil, ~20% Turkey). - Indie sustainable: a gentler curve for indie SaaS: full price in major Western markets, ~50% India, ~40% Turkey. Every mode is purchasing-power-aware, hand-tuned, not a raw currency conversion, because $10 lands differently in Mumbai than Munich even at the official rate. Choose a strategy per subscription, fine-tune any market with per-country overrides, and Spaceport pushes the result to App Store Connect as Apple price tiers. It routinely lifts conversion and revenue, and most indie apps never bother, because doing it by hand across dozens of territories is miserable. What's in the generated project A complete SwiftUI Xcode project (SwiftUI + Swift Concurrency, iOS 17+), not a template you assemble: - RevenueCat subscriptions, fully wired. Built on RevenueCatSubscriptionKit (open-source) and connected to your real RevenueCat config. Entitlements, offerings, and packages ready — the paywall reads from your account, not placeholder data. - Paywall and purchase flow. Buy, restore, and entitlement checks handled, so a returning customer isn't asked to pay twice. - User onboarding. A clean, re-skinnable first-run flow. - Sign-in. An auth flow ready to point at your backend. - Analytics. Event tracking wired in from day one. - A built-in AI assistant. An assistant scaffold ready for your provider. - Typed asset and string constants for assets, colors, fonts, and Localizable strings, a typo becomes a compile error, not a runtime surprise. Pre-generated, so it builds with zero extra tooling. How it works
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- Sign in. Paid product, no free signup, purchase, then sign in with a magic link.
- App basics. Name your app and set the bundle ID.
- Subscriptions. Map existing App Store Connect products, or have Spaceport create them at the price you choose.
- RevenueCat. Point Spaceport at your existing project, or let it create the project, app, entitlement, offering, and packages via the API.
- Generate. Spaceport assembles the Xcode project against your real configuration and hands you a zip. Unzip, open in Xcode, build, minutes, not days.
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