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LINEX — Startup Profile
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LINEX

Daily challenge: place pieces on a board that fights back

Media & Entertainment

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About the startup

Hi, I'd like to share LINEX, a web game I’ve been developing using HTML, JavaScript, MySQL, and PHP. It's built from the ground up to be played directly in your mobile browser. The core concept sounds familiar: you get an 8x8 grid to place pieces (a mix of Tetris blocks and custom shapes) to clear rows and columns. But before you think "just another block puzzle," let me explain what makes it different. Instead of just dragging and dropping, the core interaction consists of "drawing" the piece onto the board tap-by-tap, choosing its exact placement and rotation. This tactile interaction feels surprisingly satisfying and forces a much more deliberate strategy. To break away from the flat difficulty curve common in this genre, I’ve added a couple of twists: Progressive difficulty (The board fights back): As you progress and clear lines, permanently blocked cells randomly pop up on the grid. This forces you to continuously adapt your spatial planning. Tools for survival: To balance the frustration, you get a strict limit of lifelines (skip the piece, swap it for another, or drop a special 1x1 block). These resources increase slightly as the board gets cluttered with obstacles, making you decide the exact right moment to use them. The game revolves around a daily challenge powered by a date-based PRNG seed, meaning everyone gets the exact same sequence of pieces and obstacles. The baseline difficulty also ramps up over the week: Mondays start clean (0 initial blockers, though they appear later), building up to Sundays where you begin the game with 3 blocked cells right off the bat. Beyond the global medal leaderboard, you can add specific users to your profile to create a custom private leaderboard for head-to-head competition with your friends. Time also matters: if two players clear the same number of lines, the one who did it faster takes the higher spot. I’d love for you to give it a try. I'm particularly interested in your honest feedback on the difficulty curve, the tap-to-draw UI/UX, and the balance between obstacles and lifelines—though any critiques, ideas, or suggestions are more than welcome! https://www.playlinex.com/ Thanks!

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